09 December 2008
AEROSPACE: Gaming Technology and Training
This screenshot shows flight simulation software created by Air Force researchers who leveraged existing commercial gaming software to demonstrate an alternative way to quickly deliver a low-cost, realistic simulation program with genuine training effectiveness. Researchers integrated the graphics-rich commercial package with high-fidelity real-world aircraft models.
Gaming R&D
by John Schutte
711th Human Performance Wing
12/8/2008 - WRIGHT-PATTERSON AIR FORCE BASE, Ohio (AFNS) -- Air Force Research Laboratory's researchers at Mesa, Ariz., unveiled the technological potential of its gaming research and development project publicly Dec. 1 during the 2008 Interservice/Industry Training, Simulation and Education Conference in Orlando, Fla.
Members of the 711th Human Performance Wing's Warfighter Readiness Research Division blended commercial gaming technology with military-specific databases that demonstrated quicker, less expensive ways to develop the next generation of tools for interactive military training.
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